This command allows you to break a compound object into its component objects.
Results differ depending on the type of compound object you're exploding. The following is a list of objects that can be exploded and the results for each.
● All Explodable Objects: Produces object geometry that may look the same, but the color, linetype, and lineweight of the object may change.
● Block: Removes one grouping level at a time. If a block contains a polyline or a nested block, exploding the block exposes the polyline or nested block object, which must then be exploded to expose its individual objects.
Blocks with equal X, Y, and Z scales explode into their component objects. Blocks with unequal X, Y, and Z scales (nonuniformly scaled blocks) might explode into unexpected objects.
When nonuniformly scaled blocks contain objects that cannot be exploded, they are collected into an anonymous block (named with a "*E" prefix) and referenced with the nonuniform scaling. If all the objects in such a block cannot be exploded, the selected block reference will not be exploded. Body, 3D Solid, and Region entities in a nonuniformly scaled block cannot be exploded.
Exploding a block that contains attributes deletes the attribute values and redisplays the attribute definitions.
● 2D and Lightweight Polyline: Discards any associated width or tangent information.
● Wide Polyline: Places the resulting lines and arcs along the center of the polyline. TakeOff discards any associated width or tangent information.
● 3D Polyline: Explodes
into line segments. Any linetype assigned to the 3D polyline is applied
to each resulting line segment.
● Text Explode to Polylines: Explodes
polylines depending on the font used for various annotations, this can
make the resulting polylines more efficient in terms of vertex count.
● Leaders: Explodes into lines, splines, solids (arrow heads), block inserts (arrow heads, annotation blocks), Mtext, or tolerance objects, depending on the leader.
● Mtext: Explodes into text entities
● Multiline: Explodes into lines and arcs.
● 3D Solid: Explodes planar surfaces into regions. Nonplanar surfaces explode into bodies.
● Region: Explodes into lines, arcs, or splines.
● Body: Explodes into a single-surface body (nonplanar surfaces), regions, or curves.
● Polyface Mesh: Explodes one-vertex meshes into a point object. Two-vertex meshes explode into a line. Three-vertex meshes explode into 3D faces.
● Circle Within a Nonuniformly Scaled Block: Explodes a circle within a nonuniformly scaled block into ellipses.
● Arc Within a Nonuniformly Scaled Block: Explodes an arc within a nonuniformly scaled block into elliptical arcs.